Constelleum is a team tactics cardbattler with accessibility at its heart.

The Rules

Two teams of two or three compete to score orbs in goals and defeat their opponents. The team that scored the most orbs at the end of 12 rounds wins.

  • Before games, players construct personalized decks for a cast of characters.
  • Every round, players select a card to play from their hands.
  • On their turns, players take the actions on their chosen card while interacting with their teammates and opponents.

The Idea

We made Constelleum accessible from design through development.

The answer to “Can I play that” should always be “yes.”

Compounding issues from a genetic disorder blocked Mitch from playing a genre we love to play together: asymmetric cooperative arena battlers. Our favorites are Overwatch, Smash Bros, and Dota 2.

But there aren’t enough inclusive games that cater to diverse physical abilities. So we swapped the physical demands of FPS and MOBA games for a turn-based, card-playing tactics core. Cooperative decision making is rewarded over reaction time or mechanical precision.

We need more multiplayer games that we all can play together.

The Core Team

Mitch Finzel

Mitchell Finzel has a degree in computer science. As a person with the rare genetic disorder MPS 6, he has spent years working on creative solutions for input devices and accessibility. His number one mission is to push the goalposts for inclusive gaming and art.

Matt Cotter

Matt Cotter has over 10 years of professional software experience. Most recently he worked on carbon accounting and produce supply. Matt is active in local politics and volunteer forest and natural habitat restoration.

Alex McIntosh

Alex McIntosh builds human-centered machine intelligence systems in healthcare technology. Before tech, he provided residential and employment services to people with disabilities.