Patch Notes - v0.6.0

July 13, 2024
Constelleum Team

Its been almost 3 months since our last patch. For a lot of that we’ve been working on more business related things behind the scenes, but that didn’t stop us from producing one doozy of a patch that we are thrilled about.

One of the massive achievements of this patch is that we finally have our new background properly implemented in all its glory. We had static versions of this art in previous patches, but this is the first time we’ve brought together all of Jeff’s incredible artwork with Antourenein’s technical art wizardry.

But that’s not all when it comes to visuals! We also have vfx for entering and exiting the field, brand new hex highlights, and some experimental hex texturing that can be changed in the settings.

This patch is also a huge step in the right direction for making Constelleum as accessible as possible. New color, size, and input related settings have been added throughout the game. Mitch was just having some fun playing Constelleum with a dance pad this past week,

We’ve also added new setting presets in Accessibility for increasing the size of everything or the color palette. This should make it easier than ever to quickly adjust the game to your needs. We’re still always improving these features to make them as comprehensive and powerful as possible. If you experience any issues please report them so we can continue to improve our accessibility offering.

There’s so much more to unpack: cinematic camera, new lobby settings, an experimental mac build, but the last thing we’ll leave you before the bullets is that we’ve added a new character Druid to the game! Druid is still in early stages of gameplay and lore development and may leave for a short while, but we are super excited for you to meet this new character and explore their mechanics. We’ll dive into them a little deeper in the future when they are fully realized.

Ecosystem

Gameplay

Art

UI/UX

Bug Fixes